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Similar Topics
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Ai-aided Historical Castle for Human Player
Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea? -
New Stronghold Crusader Hd Player 2020
Hey guys, im a new player looking for literally anyone to play some multiplayer with, the computers move way too fast for me and I need to play someone who is willing to slow down to provide an adequate challenge. im not sure if anyone still looks at these forums, but go ahead and give me a kind email if you wish for an easy challenge, or if you are up to teach. 🙏🏻🙏🏻 thank you kindly. ar3nad3wdz [at] gmail [dot] com -Patrick. -
Spotlight: maps & scenarios
Hey there, I thought this might be an interesting thread to have. I shall start with the latest scenario Jacob's Ford submitted by Korsfarer Mogens. Jacob's Ford was supposed to be a stronghold near Jordan river. However, it was short-lived, because Crusaders there were defeated by Saladin. Korsfarer Mogens wrote much more about the history. In this scenario you are supposed to try to finish Jacob's Ford and to defend it against Saladin. This is an interesting scenario. I tried it two times -
Feedback thread for maps created by odisseus
During the last few days I've submitted three maps for Stronghold 1 and they haven't been approved as of this moment. If my maps are deficient in some way, I would very much like to know, as I try to make them non-trivial and reasonably challenging. I mean, how many symmetrical castles are already out there? How many castles surrounded by impassable terrain everywhere except the gate? I think we already have enough of this, and I try to make something unusual. Then again, my skills at the g -
Binary format of Stronghold and Crusader maps
Is there any information available about the binary structure of maps for Stronghold 1 or Crusader, besides instructions on how to change the troops color? I'm going to try to create a program for generating map templates (custom sizes, custom starting height, perhaps even landscape from heightmap). However, I have absolutely no experience in analyzing binary files, so any relevant information could save me a lot of work.
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