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Changing the default keep

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Changing the Default Keep Type

 

Since I know a lot of people have wanted to change their keep from the default square keep, I have found a way to do it. Remember to backup your files in case something goes wrong.

 

First, you will want to go to the directory where Stronghold 2 is saved and then enter your meshes folder and then your buildings folder:

C:\Program Files (x86)\Firefly Studios\Stronghold 2\meshes\Buildings

(Note that the directory path may be variable for some, due to different save paths)

 

Second, you will want to scroll down and locate this file area:

5lo0w6.jpg

 

Notice that there are 4 types of Keeps - "wooden", "small", "medium" and "large". These represent respectively the basic wooden keep, the single tower stone keep, the square four stone tower (default) and the large 5 tower keep. The player's default tower is represented by "Keep_medium.bdg", and though it may be misleading, this can represent any of the four keeps. To change the whole keep structure, simply rename the desired keep to "Keep_medium.bdg" and rename your current keep ("keep_medium.bdg" default) to the name of which you overwrote.

 

For example, if you want a large keep;

"keep_large.bdg" becomes "keep_medium.bdg" and thus

"keep _medium.bdg becomes "keep_large"

 

For those who want a more intricate change, swap all the other files as well. For instance, one wants to change the tables as well

"keep_medium_table" becomes "keep_large_table" and hence

"keep_large_table" becomes "keep_medium_table"

 

Remember NOT to do a simple file swap here, or there may be problems for other players in matches. Keep the original file in the same directory with a different name, like "keep_medium_original.bdg" so that it will be recognizable and easily accessible for troubleshooting and configuration.

 

Finally, once you have configured this, you may launch your game and you will be able to see your desired keep in game:

ncdrt3.jpg

This image shows a Large Keep in the Great Britain map.

Edited by sh4d0wknight7447

35011y1.jpg

 

"To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson

"Dulce et decorum est pro patria mori" - Wilfred Owen

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Really nice, this is something I was interested to know for a while, and then you came here. :) Thanks for this!

 

By the way, can you tell, does any of AI opponents have any issues after you do this, and do you know how does it act in multiplayer? :)

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Well at the moment I have only tested it with single player, and I haven't experienced any issues except some lords not getting to the top of their keep or awkward placement there. I swapped everything for the Large keep so I have correct meshes and there aren't many glitches (except from the million that Firefly created ;) )

 

EDIT: I just played a game in Great Britain with eight players and the Hawk was standing in an awkward place on his keep and some walls were not placed correctly which means I could just walk through. I have just realised I only swapped the "keep_large.bdg" and "keep_small.bdg" files around.

Edited by sh4d0wknight7447

35011y1.jpg

 

"To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson

"Dulce et decorum est pro patria mori" - Wilfred Owen

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This is a good article. Would you mind if I posted this on the main site? (under your name of course) :)


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

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Right thank you for that, looks awesome! ;)


35011y1.jpg

 

"To Strive, To Seek, To Find, And Not To Yield." - Alfred Tennyson

"Dulce et decorum est pro patria mori" - Wilfred Owen

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Hey shadow king would you happen to know how to make it so that your lord can stand in the saxon keep tower

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I don't believe this is possible - I've tried this in the past and it didn't work for me either.


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

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