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Similar Topics
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Ai-aided Historical Castle for Human Player
Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea? -
Unused Lord Barclay Castle?
While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?in Stronghold 2
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A Call to Arms: Character Creation
Hear ye, hear ye, all lords and ladies seeking honor, glory, and riches! His Grace, the Duke Christopher XII of Riverbourne, seeks adventurers worthy of upholding his ancestral claim to these lands. Before travelling to his realm, he asks that all applicants provide certain information to discern whether they are suitable bodyguards. Please copy the form below and post it to this bulletin if interested: Review the following rules before posting your submission! Posts that violate these rules a -
A castle builders opinion
As I intend to upload several castles more I should introduce myself a little bit more. I know stronghold since 2004 and Idesigned since this time lots oc castles, I don?t remember how many. But I hadn`t had Internet for a long time, and I wasn`t interested in uploading too. I am primarily a castle builder, less a strategist. Hence, the scripts were rather weak just at the beginning. I still use Stronghold 1, just because I am a castle builder. The old play enables to combine all elements uin Stronghold 1
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Ever wanted to print a castle?
Whilst this clearly isn't a huge castle, it's still pretty awesome. As castle lovers, I'm sure we all envy this! :D
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