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Similar Topics
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Ai-aided Historical Castle for Human Player
Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea? -
Unused Lord Barclay Castle?
While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?in Stronghold 2
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A castle builders opinion
As I intend to upload several castles more I should introduce myself a little bit more. I know stronghold since 2004 and Idesigned since this time lots oc castles, I don?t remember how many. But I hadn`t had Internet for a long time, and I wasn`t interested in uploading too. I am primarily a castle builder, less a strategist. Hence, the scripts were rather weak just at the beginning. I still use Stronghold 1, just because I am a castle builder. The old play enables to combine all elements uin Stronghold 1
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Ever wanted to print a castle?
Whilst this clearly isn't a huge castle, it's still pretty awesome. As castle lovers, I'm sure we all envy this! :D -
Looking for active coders for a server.
This may be moved to the Open Castle Inn, but since it's volunteering, it fits better here :) A few friends and I have decided to finish (after a long time) preparation for our ArmA 3 Altis Life server. Everything is more or less done, however there are a few more plugins and errors that need fixing. I myself can't code, and so have been working on the map itself and the website. If you are to join, then you are agreeing to become a member of the server and help with future coding, not just a
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