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Micha!

Invasion Map Tip

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Map editor:

 

Hey, best to make an invasion is to set it "Skirmish" and not "Mission". You may think why? The Map can be played in multiplayer against a KI or a human player. Just setup everything as usual (set fraction and spawnpoints). To not let the invader keep and lord spawn just mark the territory under the keep with the block pathing tool (human player Lords may spawn). Create an event and set it objective type "Win". In Conditions set "Enemy has no Troops left" and set "Timing" the day of the last wave (set "On and After"). Do the same with "Lose" and set "Timing" to "Always" also the Condition to "Lord Dies" (choose the estate of the defending Lord).

Edited by Micha!

TeamMuppet.eu

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Good tip - thanks! :)


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

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I played around with this and now I have invasions that work:-) A bit of an unusual way to make it work, I did try this already, the part I left out was making the map a skirmish map, I thought there had to be a disconnection between the invasions and the AI, it seemed like there were no instructions for the invasions to follow.

 

Odd now that when you want to play the war scenario you have to start in skirmish and place an AI into the spot you make for the AI, but it does add something as well, the invasions almost seem different with different AIs.

 

Thanks for the tip, it makes the invasions a pleasure to make now!

 

I have a ticket at FireFly, I will explain what the problem is and the solution, maybe they can find a way to fix the editor and get the invasions to work in an invasion map. I will quote your explanation, if that's OK with you Micha!

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I played around with this and now I have invasions that work:-) A bit of an unusual way to make it work, I did try this already, the part I left out was making the map a skirmish map, I thought there had to be a disconnection between the invasions and the AI, it seemed like there were no instructions for the invasions to follow.

 

Odd now that when you want to play the war scenario you have to start in skirmish and place an AI into the spot you make for the AI, but it does add something as well, the invasions almost seem different with different AIs.

 

Thanks for the tip, it makes the invasions a pleasure to make now!

 

I have a ticket at FireFly, I will explain what the problem is and the solution, maybe they can find a way to fix the editor and get the invasions to work in an invasion map. I will quote your explanation, if that's OK with you Micha!

 

Sure go on, you can link them to "Minas Tirith" and "Crac des Chevaliers". I made them the same way and they know about my map Minas. An "invasion" pin would be great also to choose if multiplayer or just against a Ki and which side (defending, attacking or both possible).


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Speaking about "Crac des Chevaliers", at "Heaven games" in the Crusader war scenarios, WarLord designs has a couple of those maps posted there, if you are interested, type Warlord designs into the search box.

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Speaking about "Crac des Chevaliers", at "Heaven games" in the Crusader war scenarios, WarLord designs has a couple of those maps posted there, if you are interested, type Warlord designs into the search box.

Thank you but I don't have stronghold crusader :)


TeamMuppet.eu

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Take a look again.

I think the old Stronghold Crusader HD and Stronghold Crusader Extreme both came with buying Stronghold Crusader 2 :)

Or maybe it was only a bonus because I bought the boxed version of the game.

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