Jump to content
Micha!

[SHC2 Map] Crac des Chevaliers

Recommended Posts

Hey, my new project is a real castle which was built by Arabs and then successfully sieged by Crusaders. The castle name is Crac des Chevaliers and it stands in Syria.

I tried to built it as real as possible and took the pictures from google earth and different internet sides.

http://whc.unesco.org/en/list/1229

 

The Map is an invasion based map.

It is possible to play it against a KI player or a human player. Note: 'Host' must always be the defending side.

The invaders are the Arab troops lead by the great Saladin (arriving in waves till day 15). The Crusaders are defending and can only recruit some crusader units.

Both teams can't build any buildings.

 

Goals:

Crusader: Defend the Lord and survive till all invasion troops are death

Arabians: Kill the enemy Lord

 

Note: The path through the gates is the only possible way to reach the Crusader Lord.

 

Mission briefing:

(French for "Fortress of Knights"; Arabic: Qal'at al-Hosn)

The remarkably well-preserved Crusader castle Crac des Chevaliers: Built and expanded between 1150 and 1250, it eventually housed a garrison of 2000. The castle guarded the only major pass between Antioch in Turkey and Beirut in Lebanon. It held out against several attacks, but was lost to the Mamluk Sultan Beybar in 1271.

 

Screenshots:

http://cloud-4.steampowered.com/ugc/536254120199955896/EAA927005F2316DE140C01CD838FD0C552A95138//

Crac_des_Chevaliers.jpg

 

 

Download:

http://uploaded.net/file/qgfw7p95

http://www56.zippyshare.com/v/34526658/file.html

http://www.strongholdnation.co.uk/downloads/file/199-crac-des-chevaliers-1vs1/

Edited by Micha!

TeamMuppet.eu

Share this post


Link to post
Share on other sites

The Krak is one of my favorite historical castles, and it will be interesting to see the final result. :)

 

I was thinking of trying to make this castle, Kerak or Montreal (the one in Jordan) when I get Crusader 2. Nice to see some historic places being made. :)

 

EDIT: I'm not sure how well the new artificial intelligence / computer players would respond, but it may be interesting to make an alternate version of the map in which the entire area behind the first wall is filled with water.

Edited by Charles of Tours

Mqb938i.png

Do you crave a life of adventure? Check out our Adventures in the Duchy of Riverborne and apply here to join the action!

Share this post


Link to post
Share on other sites

EDIT: I'm not sure how well the new artificial intelligence / computer players would respond, but it may be interesting to make an alternate version of the map in which the entire area behind the first wall is filled with water.

 

I'm glad that you are interested in it. Unfortunately, I couldn't create the hill it stands on like the original has. It looks kinda small but was the only possible way to do so.

 

What do you mean with entire area? Do you mean the whole ring behind the first walls or just the part behind the front walls? Should I remove the buildings and walls or just the buildings for this version then?

I just made this little part with water because it was on a picture I found (there are not much pictures showing the inner build up). I'm not sure if it had everything covered with water back in the old days.

The map itself has much areas blocked and this could be opened for a non "real" map build up. This would open space for even more invasion groups and possibilities


TeamMuppet.eu

Share this post


Link to post
Share on other sites

A very good map indeed once again - thanks for uploading it to us, and sorry about the long wait in approval, we're fairly behind at the moment :)

 

http://www.strongholdnation.co.uk/downloads/file/199-crac-des-chevaliers-1vs1/


Quote

The fields have eyes, and the woods have ears.

⁠— Geoffrey Chaucer, The Canterbury Tales: The Knight's Tale

Useful Articles

Share this post


Link to post
Share on other sites
What do you mean with entire area? Do you mean the whole ring behind the first walls or just the part behind the front walls? Should I remove the buildings and walls or just the buildings for this version then?

I meant the whole ring behind the first wall. I think it would be interesting for an alternate version of the map to be made like this, however I don't know how accurate it would be. While the structure of the castle itself is in good shape, I think much of the moat has dried up, but I may be wrong. I can't think of the source, so I sadly can't double-check. :(


Mqb938i.png

Do you crave a life of adventure? Check out our Adventures in the Duchy of Riverborne and apply here to join the action!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Opinions on my first mission (SHC2)

      So after playing Eskania and finally figuring out how to make invasions to work properly I decided to create my own mission map. This map is labelled as 'mission' so it's not for multiplayer. You are on your own here.   I want someone to play the map and give me opinions on the following:   1) Difficulty of the mission. Was it a total breeze for you or did you find it impossible to beat? Ideally I want the player to struggle in this mission and have a bit of a learning curve to it.   2) Technica

      in Volunteer Work

    • Any tutorials on making scenarios for SHC2 map editor?

      Hello guys, i've only been playing this game for the last two months and recently I started using the map editor. I made a few maps for custom skirmishes, but now i wish to make mission maps just like the lionhearts' 3rd mission on learning campaign. A guide on scenario editing would be really helpful.   Thanks

      in Stronghold Crusader 2

    • SHC2 Scripting

      Requesting map scripters to fix an invasion on my map. Everything is set up including markers but the invasion seems to sit idle. The attacking force will travel to the invasion point and set up a siege camp but then remain to hold ground. They do not attack me (the player) and I can't seem to find a fix.   I need people who can fix the problem, you will be given credit for the help in the map download. If anyone knows how please let me know with a contact email etc. and I will be sure to send

      in Volunteer Work

    • SHC2 graphic options and observations..........

      The first thing i am curious about especially given that some are having performance problems is why isnt there an option to completely disable shadows? And also about MSAA i noticed there is an option to configure it in the XML files but not in actual game. I wonder if they knew it was a big perf hit and completely disabled it?   I did try and enable different forms of AA via CCC as well as Radeon pro and couldnt tell any difference other then the water dissapearing on maps with water.

      in Stronghold Crusader 2

    • My first map in SHC2 is completed.

      Hello,   Today is the day where I want to share my map I made.   It just has my name because I couldn't think of a name.   It's a 1vs1 map.   I'm working on a SHC1 map now. Hopefully I can bring the map to you all soon.

      in Stronghold Crusader 2

×
×
  • Create New...