Jump to content
xiiMaRcLeoN

Some Map Editor tips.

Recommended Posts

1-For all player estates (both human and AI) you need to place a Spawn point, done by using the "Create Spawn Point" button in the Factions tab. Make sure you have selected the correct estate when creating the spawn point.

 

 

2-Do not place keeps on the map. These are used for creating scripted/campaign maps rather than skirmish missions.

 

 

3-When creating the spawn point, you will see a square around the spawn point icon on the map. This square needs to be white to ensure that the AI will have enough available space to build a castle. You can scroll through different castle sizes using the mouse wheel. The largest white square you can place (the largest square which is white, rather than black) will determine the largest possible castle size the AI can build within the available space.

 

If you have tips to you can post theme here.

Share this post


Link to post
Share on other sites

That will definitely help, I was just about to play around with the spawn point.

 

The map I made has 4 estates and 2 village estates and I did place keeps for all of them and it seamed wrong when testing the map, does that improve the invasions with a war scenario?

 

So the spawn point is where the keep will be placed, now that makes more sense!

 

Edit- I put in the spawn points and now the AI works properly, but I do have a new problem, I put spawn points into the villages as well, and now I get a 6 player map that you can place yourself into the village, but you can't do anything, I can't find a way to remove the spawn points from the villages, anyone know how?

Share this post


Link to post
Share on other sites

On the bar above the map is the move, rotate and scale buttons, these are used to move certain things like trees shrubs rocks troops buildings ect.

 

I found if you click on the object you want to move in the tool tray, then click the map and make a small box around the object you want to move it will give you a tool, this tool has 3 arrows and a box, the arrows can be held with the mouse and moves the object left and right north and south and up and down with each color, to remove the tool hold the shift key and make a box on the ground and release the mouse button, do it twice to clear the tool off of the map, you can use the same tool to rotate and adjust the size if objects.

 

An example, I had some archers on towers and wanted to remove them, I used the tool to move the archers off of the towers and then deleted them, another is some trees that got placed in the water, I used the tool to move the trees back up on the land.

 

Play around with it and if you have problems ask and if you find more please let us all know!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Topics

    • Sh2 Ai Editor Help (Noob)

      Not sure how active this forums is, or if anyone here is able to assist.   Was having fun recently with Stronghold 2, and came across the AI editor.  (Program from this site, to create/edit .aic files for starting castle templates for the various AI personalities in game) I am trying to learn how to use it, but when I open it, it wont maximize.  I am using windows 10, the program seems to be opening and running fine, I just cant see it in its entirety. To be 100% clear on the dire

      in Stronghold 2

    • Microsoft Just Killed the Crusader Ai Village Editor

      Microsoft changed what the F1 key does: it pulls open the Bing browser (eww) and opens a useless help file. (why????) In the Stronghold Crusader AIV editor, F1 did a critical function: SAVING the file in progress. I believe Firefly was a bit lazy when they designed the AIV editor because they didn't think that anyone would be using it nearly 20 years later - the AIV editor does not have a save file button! Anyone know a way around this issue? Do I need to install Windows XP on my compu

      in Stronghold Crusader & Crusader Extreme

    • Stronghold 2 Map Editor Help

      Hello, Within the map editor, I am trying to make a trigger where the player takes control of an AI player for a period of time (like in the military campaign, or when you take over Sir William?s estate to gain him honour while he is gone). Does anyone know how to do this? I saw something about controlling AI and it says enabled or disabled... but it seems to not do what I want it to do. Feel free to DM me or reply here! Thanks :)

      in Stronghold 2

    • Stronghold 2 Scenario Editor Question

      In the Stronghold 2 (and Stronghold Legends) scenario editor, is there another set of keys one can use when setting things like the start date without using the mouse wheel? (I honestly see no reason why there isn't since some people play on laptops and not all computer mice have wheels, but there is no indicator there is an alternative to using the mouse wheel in the documentation.)

      in Stronghold 2

    • Stronghold 2 AI Editor - trying to add troops on added tower

      Hi, I have found Stronghold 2 AI Editor at Heaven Games, and I have downloaded, and I tried using it. http://stronghold2.heavengames.com/downloads/showfile.php?fileid=490   There are two Williams castles that needed to be fixed, so I did that - he had problems because of the moat (that was the issue on both castles), so I removed the moat, and he had two towers with doors to outside instead of to inside (that is on one castle), so I deleted those two towers and I put those with correct orientat

      in Stronghold 2

×
×
  • Create New...