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Mathew Steel

"The First Commands" Map Complete

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Recently finished my first map for Stronghold Crusader 2. It is a war scenario, with 3 quests to be able to win. It includes 2 AI lords with a lot of different invasions. Once the map is uploaded I will leave a link for the download here.

 

EDIT: The map is more or less finished, everything is working but invasions. I have tested everything else and it is all okay. I just need help with scripting invasion paths etc, if anyone knows how please let me know ASAP thank you!

Edited by Mathew Steel

"Gofyn wyf am galon hapus, calon onest, calon l?n."

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I have been in the editor checking out the paths and scripting invasions.

 

To do paths, you want to make areas not accessible to troops, you do this by holding the left mouse button and painting an area and leave a path open for the troops to follow, right mouse button erases the pathing.

 

To make invasions, you need to open the scenario editor, when you are in the scenario editor click on the events tab then create new event, then down to actions and click start invasions, then add action, this opens the invasion panel.

 

From there you can add in the invasions when they happen where they come onto the map and where they go to.

 

You can start an action with a condition but you would probably want to set it by time, right above, set how many days from the start.

 

Hope that helps!

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The trouble I'm having is the enemies go to the invasion point (where they place the siege camp) but then will not attack me. I'm aware I am missing something out as in the invasion editor, there is nothing to set a target. Could you explain to me what to do more in-depth? Thanks :)


"Gofyn wyf am galon hapus, calon onest, calon l?n."

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I'm not sure, did you place a flag for each action, one for where the enemy comes into the map and one for where you want them to attack, the second flag should be placed somewhere outside of the castle defenses you want them to attack.

 

Do you have enough troops scripted to attack, the old Crusader would have lazy invasions, because they thought they would lose, so they would just stand at the sign post.

 

I don't have a map made yet and can't test it for you, if you want to send me your map I could take a look and see if I can figure it out.

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Well I have done some testing and have no successes yet.

 

In the editor I don't see any way of making enemy troops more aggressive, and flag 2 is the target.

 

I did notice you have the color and number of the AIs mixed up, but I doubt if it has any effect on the invasions.

 

The first thing I did was move the flags and where they will attack, in SH2 I found if you give the invasion troops to the invading AI he will use them better than if you script the invasion point, so I set the invasion to come from the enemy castle, but all that happened was the enemy castle was swarming with troops and a siege camp.

 

I also added some troops to the second invasion to see if they would attack when feeling a bit more powerful, that did nothing.

 

One thing I tried was placing the flags inside of my castle, the siege camp would be made and destroyed right away but the troops were in the enemy castle:-(

 

Then I put the flags in range of the walls, this time the blue invader, came onto the map and ran to the green castle and stayed there:-(

 

I did try putting a hole in my wall, let the enemy walk right in, but that did nothing.

 

The editor is the same as the one for SH3 and it was c**p and I'm starting to see that here to, the script for actions and triggers leaves a lot to be desired, having lazy invasions nearly kills the game:-(

 

Well I hope we can figure it out, it was the same for the older games to and we managed to come up with something that made for good invasions, I'm not done yet though!

 

What sort of things have you tried?

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I have tried all of the above, also to no prevail. Thank you for trying anyway :)

 

It seems we are doing something wrong or the map editor has been a fail.

 

What did you think of the scenery of the map overall?


"Gofyn wyf am galon hapus, calon onest, calon l?n."

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There must be away to make the invasions work properly, you would think the invaders would at least use the ballistas to knock down the walls or at least shoot at the troops on the walls, did you have cats in there as well?

 

I thought the map was fine, the one thing I don't like is when I download a map and find my castle already built for me, I like to build my own castle if I build one at all. Did you try and see how the AI would build on their site instead of building their castles for them?

 

If the invasions worked properly it would be a hard map to play, in testing I made a few changes in the editor, like making it so I could sell apples and buy wood, gave myself a little more gold and a few bows to start.

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Most disappointing, The problem he is having is opposite of our problem, he says it works in standard mode but in objective mode the enemies just stand there not attacking.

 

Mathews map has the invaders standing there not attacking in standard mode.

 

Got to be something we are missing, I downloaded the map and will have a look later.

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