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Similar Topics
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Ai-aided Historical Castle for Human Player
Just got a new idea for a map. I could design a new AI that is allied to the human player, that does not produce any units but rather builds a historical castle for a human player. The human player is not allowed to place any walls, towers, or gatehouses. This means that the human player is *forced* to play from behind the confines of a historical castle. This would make historical castle skirmish scenarios possible. What do you think of this idea? -
Unused Lord Barclay Castle?
While rewriting our AI lords article, I've stumbled across this castle from lord Barclay which I've never seen before in-game. Has anyone else ever seen Lord Barclay use this Castle?in Stronghold 2
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The Legend of the Mistaken Lord
It was once said that it takes more than troops to win a war, and by heavens I hope that man spoke truth, for I have found myself in a situation no man, nor beast, would like to be part of. When one's reputation has been manipulated to nothing but cinders, there is little chance for them. I, Lord Steel, have no allies in these lands I once called my own. These lands were once a place of war and terror. I, along with few friends, brought peace via strength and diplomacy when I was a young man. Soin Stronghold 2
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A castle builders opinion
As I intend to upload several castles more I should introduce myself a little bit more. I know stronghold since 2004 and Idesigned since this time lots oc castles, I don?t remember how many. But I hadn`t had Internet for a long time, and I wasn`t interested in uploading too. I am primarily a castle builder, less a strategist. Hence, the scripts were rather weak just at the beginning. I still use Stronghold 1, just because I am a castle builder. The old play enables to combine all elements uin Stronghold 1
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Ever wanted to print a castle?
Whilst this clearly isn't a huge castle, it's still pretty awesome. As castle lovers, I'm sure we all envy this! :D
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