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EaglePrince last won the day on July 31

EaglePrince had the most liked content!


About EaglePrince

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  1. This is very interesting! I've been busy these days, and unfortunately it's going to be like this until Friday at least. It appears I missed it (or forgot) how can we get Stronghold Warlords Demo to try it? If it is available for everyone, maybe I should download it quick, maybe it won't be available for download in August, who knows. :D From what I've seen on many videos and pictures, including your pictures right now, it's great, but I would like to see what would be the feeling of playing this game. :)
  2. I would like to playtest the map, but first I need to hear from @Lord_Chris if that is OK? Also, would that be OK for me to comment @artofmath's map? If all is fine, I'm in.😁
  3. I mean, come on, Chris, now I feel neglected.😂 @Lord_Chris, yes, that slipped from my mind... And that is for sure the only way to do it. But sure, that's what I shall do. Just make an entry for fun, and without me being listed together with others because I could be an "unofficial competitor". Thanks, Chris. 🙂
  4. This is great! Stronghold Warlords seams pretty interesting, and I'm just waiting to be able to try it out. This competition might give me the opportunity to get the copy of the game right way, but more than that I hope that many much more experienced and more talented Stronghold fans (than me) are going to join! And with you guys I see that it's going to be the second option. 😄 You have done some pretty nice stuff. What I mostly like to download are skirmish maps, and you @Krarilotus have some awesome maps for that. I really like your 'A Crusader's Christmas' - Christmas Calendar Skirmish Campaign. And both of you, @Krarilotus and @artofmath, have nice AI castles for Stronghold Crusader. That is one of the things which can be pretty hard to make. I've been doing some corrections to the original castle designs, but making something completely new out of the scratch - definitely not an easy thing to do! Now when we're talking about forum being alive... I think it's more alive than it seams to be, at least that's my theory. As you yourselves confirmed, you visit it now and then, pay attention to what's going on in Downloads Central, and move on. Then you don't see much activity, but we are here. 🙂 And my idea is to fix it by discussing new stuff in the forum. New maps, mods, scenarios... But that's just my opinion. True, for any map itself it is good to have discussions about it in its comments, but discussing it in the forum brings more attention to it, and it would be easier for everybody to join us in the discussions after noticing us here - talking at least anything. I'm happy to see you guys joining!
  5. Wow, this is awesome! I wasn't responding to your messages about this, but I was following everting you said. I was somewhat worried that this might take more time to get done, but I'm very happy with this being done quicker. I will try out Tapatalk as well, if it has started to work. :D
  6. Those are great news! Looking forward to see what's the game going to look like. :)
  7. You are correct. That is why I am certain that this thread is going to be locked as well. Tools like this are tempting, and each of them is most likely safe, but we are not able to guarantee that it is the case with all such tools. That is the reason why it has been decided to consistently not allow discussions on these tools at all.
  8. Thanks for fixing it! These pictures look pretty well.
  9. That's great to hear! Truth to be told, I don't remember him from Stronghold Knights, but I guess it is unlikely I that I haven't met him at SHK. See how it's useful to have a memorable nickname and avatar... :) A musician... I'm an anti-talent. :D My high school teacher of music used to tell me I should join the orchestra for driving the guests away. :)
  10. I'm afraid I cannot see the pictures by your link, nor by the link at SHN homepage. I get an error.
  11. Pretty strange. Also, maybe the issue is that I played your scenario with version 1.41. With that version my save file was created.
  12. Hey guys, a lot of good stuff have come from Germany, especially when it comes to Stronghold Crusader, and now comes another one. I don't know if other have noticed it already, but I have noticed it now. Here's the link for the Unofficial Crusader Patch. https://github.com/Sh0wdown/UnofficialCrusaderPatch/releases#user-content-Changelog There you may see the list of changes, and I trust everything works great. I'm not going to use it myself because of multiplayer games, but this does offer what I was dreaming about! One is the ability to change the starting troops in the game, so you may pick to start with crossbowmen and pikemen for example instead of with archers and spearmen. Also, in the guy from apothecary CAN HEAL INJURED UNITS. Crazy, ha? :D There are many other changes that consider gameplay, and many of them can be switched on or off. You may change everything regarding economy and popularity to be like in Stronghold 1 in one click. You may set the game so that, when the AI storms the castle with every attacking unit he has when he sees an opportunity (a breached castle). It has some new castles. I'm not sure whether they are good enough, but that change can easily be undone. Or you may choose to fix Nizar, and leave the rest of them as they are, because Nizar's castle surely is very ineffective. (In some of them workers need to walk a full circle around his castle to bring their goods, that slows his economy as hell.) They also made that AI repair their damaged towers, and even slightly damaged walls. You may set the AI to attack the closest enemy, so that his troops wouldn't get crippled by another lord while on their way to attack somebody far from their castle. AI lords can attack with much larger force too! To sum it up. God, I don't know why hasn't Firefly employed this guy! He has obviously NOTICED a lot of stuff, even like Wazir not buying bread, and he FIXED IT. You may go ahead at his Github page, some stuff are in German, but mostly in both German and English, and and see what this patch offers by reading the change logs for all versions of his patch. He has been doing this since 2018. WHAT HE HAS MADE IS PURE GOLD! EDIT: Actually, it seams it's a team, not a single developer. That's what is said at the GitHub page.
  13. There has been many videos by Firefly about the new game. Here's the newest, it's about siege engines. I like three fact that they returned siege troopers towers. :) And generally, by looking at this video, and at some other also newer video, like this one: it seams that players will be able to make beautiful landscapes in the editor. The eye-candies. :)
  14. The usual thing I've been suggesting to people in this situation was to make a save from the game with a strange name. And then to search for this file by the name, and see its location. However, does this help? https://github.com/Evrey/StrongholdMaps PS. There are some fine maps on that page, I'm gonna grab them fast. :D
  15. Hi, sorry for a late reply. I'm sharing the save file with you. It's the castle in year 1179. Here's the file. https://1drv.ms/u/s!AtpOTZgUTcPPhcZE2wEDTXZstv_Zgg Unfortunately, in this save I had already wasted some money on pitch - I put it on a place where is was useless. One can definitely burn some troops at these areas, but that's not an efficient way to use the pitch. Why I wasted that much pitch... Well, I had no idea that "the night is dark and full of terrors". :D Still, that's just one downside, but on the other hand, there are plenty of weapons in the castle, and a lot of troops. Is that going to be enough... That depends. :D By the way, it is likely that one could actually win this by retreating all 300 crossbowmen to the keep just before the large attack. That might be a simple way to win. What could go wrong with this tactic are only some archers that could hide behind my own walls, and shoot down the crossbowmen.
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